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Darkstar one mods addons
Darkstar one mods addons








darkstar one mods addons
  1. #DARKSTAR ONE MODS ADDONS MOVIE#
  2. #DARKSTAR ONE MODS ADDONS MOD#

Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ) Thanks you for all your continuous support and feedback, allowing me to now have over 100 uploads here. The body uses a combination of normal and specular textures for a more realistic appearance.īefore you use this, make sure to use the CWeaponInfoBlob Limit Adjuster by alexguirre to prevent the game from crashing during loading.Ĭheck out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners. It comes with a detailed cockpit as well as working cannons and missiles.

#DARKSTAR ONE MODS ADDONS MOD#

The mod itself features all basic GTA functions like working landing gear, control surfaces, etc. This is a fictional aircraft but was designed by the actual Skunk Works design bureau. So here is the first Top Gun Maverick themed jet mod.

#DARKSTAR ONE MODS ADDONS MOVIE#

After the movie has been delayed for years, it has finally released. So, stick around 120k ft for maximum thrust/speed.Here is a new jet from Top Gun Maverick for GTA V.

darkstar one mods addons

You can just memorize and fly the flight profile, but understanding the physics of what's going on will let you make more informed decisions and experiment with the flight parameters.īonus Tip: It seems like above 120k ft you start starving the Scramjet of oxygen, reducing thrust, reducing speed.

darkstar one mods addons

Higher altitude means lower temperature, lower pressure, less drag, less heating on the air frame. You have altitude/pressure concerns here as well. Enable the scramjet once the combustion chamber approaches 400 degrees fahrenheit. Keep increasing your Mach number and your teperature will come up. This mostly happens with drag heating the airframe. Issue 2 is a mater of getting the Scram jet warm enough to ignite. It takes some practice to achieve this, but rather than memorizing altitudes and climb/descent rates, understand you need to punch through Mach 1 and then gain altitude to increase your Mach numner. So, if you can dive through Mach 1, and then pull up into thinner air, your Mach number will go up even if your true airspeed does not (but it will, because you're leaving your shockwave, what causes transonic drag, behind you) At higher altitude the air pressure decreases, the true airspeed of Mach 1 comes down. The lower you are, the higher the atmospheric pressure, the higher (in true air speed) Mach 1 is. The general aim of punching through Transonic Drag is to understand the interplay between atmopspheric pressure and the differences of the speed of sound in those pressures. Issue 2 is a matter of accelerating enough for air-frame drag heating to warm the scramjet. Issue 1 is a matter of climbing to altitude and diving through Transonic Drag. Scramjet needs a particular temperature to start There are two main things to remember when getting to Hypersonic flight:ĭarkstar doesn't have the thrust required to push through Transonic (.9 - 1.5 mach) drag. I also see a fair number of replies telling the OP to fly the tutorial, read the info page, or detailing a flight profile without providing an explination of what dynamics are at play here. I see a fair number of posts with people frustrated at not being able to get Darkstar Hypersonic.










Darkstar one mods addons